Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Inheritance and Reuse
Consider a car manufacturing company. When they require building a new car, they have two choices. They can start from the scratch, or they can change an existing model. Perhaps their former model is nearly perfect (say CAR1), but they would like to add a turbocharger and a six-speed transmission. The chief engineers would prefer to use the previous model and make some alters to it than creating a new one.
C++ supports the idea of reuse by inheritance. Through this concept, a new type can be declared that is an extension of the existing type. This new subclass is said to derive from the existing type and is sometimes known as a derived type.
#question. write a program number to alphabet in c++..
Receive 3 numbers and display them in ascending order from smallest to largest ed#
What is the difference among const char *myPointer and char *const myPointer? A: Const char *myPointer is a non constant pointer to constant data; whereas char *const myPointer
Talking to IO boards inside a computer or microcontroller depends upon the principles used by the microprocessor to address physical devices. On Motorola systems all devices connec
Make QtAV Videoplayer simple integrateable for Qt Applications Project Description: I'm preparing an application for Windows and Mac using QtCreator. I want a videoplayer
C program for bubble sort: void main() { int i,j,k,a[10],n; clrscr(); printf("How many values you want to enter\n"); scanf("%d",&n); for(i=0;i { pri
Differentiate between a template class and class template in C++? Ans) Template class: A generic definition or a parameterized class not instantiated until the client gives the
Program of swapping two varibales: void swap(int *, int *); // This is swap's prototype int main() { int x = 5, y = 7; swap(&x, &
Explain Rules for constructing variable names? The Rules for constructing variable names : a) A variable name is any combination of alphabets, 0 to 9 digits and undersc
The video game machines at your local arcade output coupons depending on how well you played the game, you can redeem 10 coupons for a candy bar, 6 coupons for .a medium soft drink
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd