Design and construct a basic math program, Programming Languages

For this assignment you will need to design and construct a basic math program which targets elementary school children. Your program must adhere to the following steps and requirements:

1. A user interface with options similar to the following:

a. Learn about how to use the program

b. Enter your initials (3 individual characters...)

c. Difficulty selection

d. Start a new sequence of problems

e. Save and Quit

2. Generate mathematical problems based on the difficulty level selected. You must implement the following five levels of difficulty:

a. Level 1 - Easy: Includes addition and subtraction problems, with positive single digit operands and up to three terms only (i.e. d1 + d2 - d3 = )

b. Level 2 - Fair: Includes multiplication problems, with positive single digit operands and up to two terms only (i.e. d1 x d2 = )

c. Level 3 - Intermediate: Includes division problems, with positive single digit operands and up to two terms only (i.e. d1 / d2 = ); Note: results should be shown in the formNum R Remainder, i.e. if the problem is 5 / 3, then the answer should be provided as 1 R 2.

d. Level 4 - Hard: Includes a mix of addition, subtraction, multiplication, and division problems, with positive and negative single digit operands and up to three terms only (i.e. d1 + -d2 / d3 = ); Hint: you may have to first find a common denominator.

e. Level 5 - Impossible: Includes a mix of addition, subtraction, multiplication, and division problems, with positive and negative two and three digit operands
and up to four terms only (i.e. dd1 + -ddd2 x ddd3 / dd4 = ); Hint: you may have to first find a common denominator.

3. Allow the user to enter an answer corresponding to a generated math problem

4. Evaluate the answer provided by the user. The user gets a certain number of points for correct answers and loses points for incorrect answers. The number of points
should directly relate to the difficulty of the problem.

5. Each level must generate a sequence of ten problems

6. Within each level, problems should become a little more difficult as the user enters correct answers

7. Once the user quits the program, output the user's initials and total score to a file

Your program must implement error checking where appropriate. It also must use strings, pointers, and output parameters where appropriate.

Posted Date: 5/6/2013 3:31:59 AM | Location : United States







Related Discussions:- Design and construct a basic math program, Assignment Help, Ask Question on Design and construct a basic math program, Get Answer, Expert's Help, Design and construct a basic math program Discussions

Write discussion on Design and construct a basic math program
Your posts are moderated
Related Questions
A non-empty string β is called a repeat pre x of a string s if ββ is a pre x of s. Give a linear time algorithm to find the longest repeat prefix of s. Hint: Think of using lca

I WANT TO MAKE PROJECT IN ARM LANGUAGE CAN YOU HELP ME

The ATM will simulate a real world automated teller machine that supports safe access to accounts from multiple concurrent clients.

Write a Program to illustrate the call by value? #include . int compute_sum(int m); int main( void) { int n=3, sum; printf("%d\n",n); /*3 is printed */ sum=compute_sum(n

Am unable to write to file of type=file in perl script.It does not have any extension.Help me..

The reader-writer problem can be stated as follows: A shared memory location can be concurrently read by any number of tasks, but when a task must write to the shared memory locati

need someone to write a simple cobol program for me..urgent

explain steps of program execution in language processors

We next require taking a look at arithmetic involving matrices. We'll begin with addition and subtraction of two matrices. Therefore, assume that we have two n x m matrices, which

1. Modify your solution to #8 so that if an ellipse is touched by the mouse, it turns permanently green.Bonus (up to +5): a green ellipse stops moving, but recovers after 5 seconds