Described the "named constructor idiom"?, C/C++ Programming

Assignment Help:

Described the "Named Constructor Idiom"?


Related Discussions:- Described the "named constructor idiom"?

Explain the function of five elements that are on a, explain the function o...

explain the function of five elements that are found on a motherboard#

Change to palindrome, A palindrome is a string that reads the same from bot...

A palindrome is a string that reads the same from both the ends. Given a string S convert it to a palindrome by doing character replacement. Your task is to convert S to palindrome

Explain the use of functions in c++ programs, Question: (a) Write shor...

Question: (a) Write short notes on arrays. Extend your answer by putting emphasis on memory allocation. (b) Write a C++ program to input an integer n followed by n real-

Prime, Prepare a program to obtain prime factors of any integer number usin...

Prepare a program to obtain prime factors of any integer number using functions

Thermodynamics, want to solve the thermodynamics problems on c language

want to solve the thermodynamics problems on c language

.Change to palindrome, A palindrome is a string that reads the same from bo...

A palindrome is a string that reads the same from both the ends. Given a string S convert it to a palindrome by doing character replacement. Your task is to convert S to palindrome

Html, world wide web commands

world wide web commands

Vb.net, write a program that would accept the radius of the sphere and retu...

write a program that would accept the radius of the sphere and return its surface area.

OpenGL configured environment, 1. Using Visual C++ and your OpenGL co...

1. Using Visual C++ and your OpenGL configured environment, write an application that displays a “unique” graphical scene that you designed and coded for this course. What yo

Search property from catalogue , Implement the search property from catalo...

Implement the search property from catalogue menu option.  After selecting this option the user should be asked to specify the property using the following sub-menu: 1. Specif

3/15/2013 6:19:37 AM

 A: A method which provides more intuitive and/or safer construction operations for users of your class.

The difficulty is that constructors have the same name always as the class. Thus the only way to differentiate among the various constructors of a class is via the parameter list. But if there are many constructors, the differences among them become somewhat and error prone and subtle.

Along the Named Constructor Idiom, you say publicly all the class''s constructors in protected or private sections, and you provide public static methods which return an object. These static techniques are "Named Constructors." usually, there is one such static method for each distinct way to construct an object.

For instance, suppose we are creating a Point class which represents a position on the X-Y plane. Turns out there are two common ways to mention a 2-space coordinate: polar coordinates (Radius+Angle), rectangular coordinates (X+Y). Unluckily the parameters for these two coordinate systems are the alike: two floats. It would create an ambiguity error in the overloaded constructors:

class Point {

public:

Point(float x, float y); // Rectangular coordinates                              

Point(float r, float a); // Polar coordinates (radius and angle)

// ERROR: Overload is Ambiguous: Point::Point(float,float)

};

int main()

{

Point p = Point(5.7, 1.2); // Ambiguous: Which coordinate system?

...

}

One way to solve out this ambiguity is to employ the Named Constructor Idiom:

#include // To get sin() & cos()

class Point {

public:

static Point rectangular(float x, float y); // Rectangular coord''s static Point polar(float radius, float angle); // Polar coordinates

// These static methods are so-called "named constructors"

... private:

Point(float x, float y); // Rectangular coordinates float x_, y_;

};

inline Point::Point(float x, float y)

: x_(x), y_(y) { }

inline Point Point::rectangular(float x, float y)

{ return Point(x, y); }

inline Point Point::polar(float radius, float angle)

{ return Point(radius*cos(angle), radius*sin(angle)); }

The users of Point now have a clear & unambiguous syntax for developing Points in either coordinate system:

int main()

{

Point p1 = Point::rectangular(5.7, 1.2); // clearly rectangular

Point p2 = Point::polar(5.7, 1.2); // Obviously polar

...

}

Ensure your constructors are in protected section if you expect Point to contain derived classes.

The Named Constructor Idiom can also be utilized to make sure your objects are always created using new.

Note down that the Named Constructor Idiom, at least as implemented above, is only as fast as calling directly constructor modern compilers will not make any additional copies of your object.

 

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd