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A: They are following:
Const: point out that memory once initialized, must not be modify through a program.
Volatile: denote that value in the memory location can be modified although nothing in the program code changes the contents. For instance: if you have a pointer to hardware location which contains the time, where hardware modifies the value of this pointer variable and not the program. The intent of this keyword is to get better optimization capacity of the compiler.
Mutable: Denote that particular member of a class or structure can be changed even if a particular structure variable, class, or class member function is constant.
struct data
{
char name[80];
mutable double salary;
}
const data MyStruct = { "Satish Shetty", 1000 };
//initlized by complier
strcpy ( MyStruct.name, "Shilpa Shetty"); // compiler error
MyStruct.salaray = 2000 ; // complier is happy allowed
Write a program to find the area under the curve y = f(x) between x = a and x = b, integrate y = f(x) between the limits of a and b. The area under a curve between two points can b
#write a program that counts the number of occurances of the string in the n-th padovan string p(n)
Aim: To implement a program for dynamic data structure(linked list). Code: class node { int data; node *next;
//Create a custom calculator program capable of reading the input stream of an expression //and make basic computations to provide answer. //Your program will ask the user to
you are to create a text adventure game that uses pointers. You have a rich, eccentric Uncle Billy who is soon to be deceased. How soon.....oops......he''s gone. He has left yo
code of this game
what are assessor. elaborate with clear easy diagrams
Define the Keywords of c language? C keeps a small set of keywords for its personal use. These keywords can't be used as identifiers in the program. Here is the list of keyword
Explain protected, public, private in C++? These are three access spaecifiers in C++. - Public - Here data members and functions are accessible outside the class. - Pr
A: Use p = new T[n] and delete[] p: Fred* p = new Fred[100]; ... delete[] p; Any time you allocate an array of objects through new (generally with the [n] in the n
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