Depth in Cutoff search:
The depth is chosen in advance to certify in which the agent does not capture much more long to choose a move: however, if it has longer, well then we allow it to go deeper. Moreover our agent has a given limit moment in time for each and every move, if it makes sense to enable it to carry on searching until the time runs out. Readily there are available much more ways to do the search in such a way in which a game playing agent searches that far as possible in the moment vacant. As now if we see exercise, that what types of possibilities can you justify to perform this search?? There we would assume that, it is important to bear in mind that the point of the search is not to discover a node in the above graph, however to conclude that is move the agent should make.