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Define order that local objects are destructed?
polishing the jewel game with c coding
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How to specify different memory sections for a variable using #Pragma?
A: In the reverse order of construction: First constructed, last destructed. In the following instance, b''s destructor will be executed first, and then a''s destructor: void userCode() { Fred a; Fred b; ... }
A: In the reverse order of construction: First constructed, last destructed.
In the following instance, b''s destructor will be executed first, and then a''s destructor:
void userCode()
{
Fred a; Fred b;
...
}
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