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Using DEBUG
DEBUG.COM is a DOS efficacy that facilitates the trouble-shooting and debugging of assembly language programs. In particular case of personal computers, all of the resources, processor and memory resource management functions are carried out by the operating systems. Therefore, users have very little control on the computer hardware at lower levels. The DEBUG efficacy enables you to have the control of these resources up to some extent. In the easier, rather then, basic words, the DEBUG enable you to use the personal computer as a low level microprocessor kit.
The DEBUG command at DOS prompt invokes this facility. A '_' (dash) display signals the successful invoke operation of DEBUG, further that is used as DEBUG prompt for debugging commands. Following command line, DEBUG prompt and the DEBUG command character display describe the DEBUG command entry procedure, as in given Figure.
A valid command is accepted by using the enter key. The list of typically used valid commands of DEBUG is given in Table namely DUBEG command along with their respective syntax.
The program DEBUG can be used either to debug a source program or to view the results of execution of an .EXE file with the help of the .LST file and the above commands. The .LST file indicates the offset address allotments for result variables of a program in the specific segment. After the execution of the program is completed the offset address of the result variables can be observed by using the d command. The results available in the registers may be view by using the r command. So the DEBUG offers a reasonably good platform for trouble-shooting executing and observing the results of the assembly language programs. Here one should remember that the DEBUG is able to only trouble-shoot the .EXE files.
SBB: Subtract with Borrow :- The subtract with borrow instruction subtracts the source operand and the borrow flag (CF) which might reflect the result of the past calculations,
Data copy/transfer Instructions MOV: This data transfer instruction transfers data from one register or memory location to another register or memory location. The source can
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Using the following table as a guide, write a program that asks the user to enter an integer test score between 0 and 100. The program should display the appropriate letter grade.
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This is a short program to practice assembly language loops and if/else statements. You will use various jump commands and the cmp instruction. The program will generate a random
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AAM: ASCII Adjust for Multiplication after execution. This instruction converts the product available in the AL into unpacked BCD format. This follows a multiplication instruct
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