Create program that displays levels of the fractal structure, Programming Languages

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In this Project your task is to create a program that displays various levels of the fractal structure of the so called square shaped Sierpinski-carpet. The display of level 4 is shown on Figure 1.


2405_Create Program That Displays Levels of the Fractal Structure.png

Figure 1

The GUI has two buttons to control the level, one of them increases, the other decrease this parameter. The buttons are hosted by a panel at the NORTH region. The approximate fractal is shown at the CENTER region.

To draw a given level all the smaller levels down to 1 must also be drawn, each four times on the divided smaller squares, therefore a recursive drawing method must be implemented.

Level 1 is just the yellow background square with no dividing blue strips. At level 2 the yellow square appears to be divided into four smaller squares by a vertical and a horizontal strip colored blue.

At each step to the next level each yellow square is further divided by narrower blue strips. The size of the blue strips is always decreased by the same proportion.

Increase the level until the yellow regions disappear and take note of the highest level at which yellow is still visible

Analysis and Design

You have to define two classes:Fractal andApplication for this program.

Fractal

Thisclass is responsible for the GUI (the frame and the graphics) and for running the recursive drawFractal( ) method.

Fractal extends JFrame and implements ActionListener

Fractal has an inner class Centerthat extends JPanel. It represents the center panel and the graphics on it. The innerclass implements the paint method which in turn calls the drawFractal( ) method.

Data fields (suggested) :

- num, denom; publicintegers for the numerator and denominator of the shrinkage ratio

- point; a Point reference variable. Point is class in java.awt with two public int fields x and y. Point objects make it easier to reference points on the screen. Being public, direct references point.x and point.y are available for the coordinates; point always identifies the upper left corner of the current (sub)square in the fractal

- width, hight; int variables for the dimensions of the current square in the fractal (NOT the dimensions of the frame)

- Level; int to store the fractal level

-  up, down; JButtons

Methods:

- changeFractal( ) ; sets the title of the whole frame showing the current level; instantiates a Center object (inner class) and adds the object to the pane; calls setVisible( )

- actionPerformed( ); mandatory for the buttons; adjusts the level value according to the button clicks and calls changeFractal( )

- makeWindow( ) builds and displays the frame as shown on the template (without the colored fractal); registers the buttons; use 700, 800 when you set the size

- drawFractal( ); takes five parameters as follows: a Graphics reference, a Point reference, integers for level, width and height; the method needs three local variables for Point references: top, side, inside. These reference the upper left corners of the three new smaller squares at the upper right, lower left and lower right positions. Having the three new points and the width and length values determined according to the shrinkage ratio, the method calls itself four times using the four new sets of parameters. Note that the upper left corner of the upper left square is the same as the point reference of the caller method. Do not forget to handle the base case and the coloring

- Constructor; takes four parameters to initialize the Point object, width, length and level; calls the makeWindow( ) method

Application
This class has the main method where you

declare and instantiate a Fractal object; initialize the fields with the parameters

new Point(60,60), 600, 600, 0

    initializenum and denom to 9 and 20.
 
Hand-In

your entire project folder as required by the TA, Take good care about the style and comments; read again the CS Department Requirements, and follow them.


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