Application to maintain soccer team information, C/C++ Programming

Write a C program "team.c" that maintains information for a soccer team. The program will allow you to add and delete players from your team, to search your team for players by name or by value they are worth, and to print out part or all of the team.

The data in your team will be stored in memory with the use of a linked list, with list nodes representing players. Each node will contain members for storing a player's family name (char *) and first name (char *), their position (char) and their value (int). There are four possible positions, each of which is identified by the first character in the words (G)oalkeeper, (D)efender, (M)idfielder and (S)triker. Your linked list must be kept in a special order, with all the goalkeepers first, then the defenders, then the midfielders, and finally the strikers. If there is more than one player in the same position, then the players should be kept in order of their insertion (e.g., the last defender in the team, should be the defender most recently inserted into the list; the first striker in the team should be the striker that was inserted first into the list, and so on). You may assume that no two players that assume the same position in your team have the same family name.

Your program should be menu driven, with the user being offered a choice of the six commands described below:
Insert a new player into the team. The program should prompt the user for a new family name and first name, a position and a value. This information should be placed in a new node that has been created using the malloc function. And then the node should be inserted at the appropriate position in the linked list that stores the team data. Don't forget that the team must be stored in a special order, by considering the player's position first, and then (if needed) the order of insertion. If a node with the given family name is already in the team, an error message should be produced and the new node should not be inserted into the linked list.

Delete a player from the team. The program should prompt the user for the family name of the player to be deleted and then delete the node containing that family name from the linked list that stores the team. If no player with the given family name is found in the team, an error message should be produced.

Search for a player using an input family name. The program should print the family name, first name, position and value of the player, with each piece of information on a separate line. If no player with the given family name is found in the team, an error message should be produced.

Search for players in the team that are worth less than or equal to an input value. The program should print the family name, first name, position and value of any player that is worth less than or equal to an input value, with each piece of player information on a separate line. A blank line should be printed between each player (if more than one is found). If no player in the team is worth less than or equal to the given value, an error message should be produced.
Print the team, following a special order. Print the family name, first name, position and value of each player, with each piece of information on a separate line. A blank line should be printed between each player. The special order assumes that the goalkeepers appear first, then the defenders, then the midfielders, and finally the strikers. If there are more than one players of the same position, then they should be printed in order of their insertion.
Quit the program. When the program is given the quit command, it should delete all nodes in the linked list by using calls to the free function. It should then try to print the linked list.

To assist you in the production of your program, we will give you a file that contains a skeleton of a complete program. To copy the skeleton program in your home directory executes the command:
cp /tmp/cscb09/a3/team.c ~
The skeleton program includes all of the C statements required to implement the menu driven parts of the program. It also includes a few helpful functions for reading data and printing messages. All you need to do is implement the instructions for working with the linked list that stores the team.

It is recommended that you take the following steps:
Read the whole skeleton program carefully. Take note of the provided functions for reading strings, printing information about players, and for printing error messages. Use of these functions will make it easier for you to satisfy the tester and marker programs.

Figure out how to express the required player information in a node. Add a struct definition for a linked list node to the program.

Add the function for inserting a node into the linked list. Your function will need to read the family name, first name, position and value for the player. Test your program by trying to insert nodes into the linked list. Try to insert nodes with both new and duplicate family names, and with different positions.

Add a function for printing the linked list. Test your program by inserting entries into the linked list and then printing them out. Are the entries in the correct order?

Add a function that searches the linked list for a player with the given family name and then either prints the appropriate entry or, if a player with the given family name is not found, prints an error message.

Add a function that searches the linked list for players that are worth less than or equal to a given value and then either prints the appropriate entries or, if a node is not found, prints an error message.

Add the statements that need to be executed when the Quit command is entered. These statements should delete the linked list by using calls to the free function. To check your work, print the linked list after all of the elements have been deleted.

Add a function for deleting a player. It will need to search the linked list for a given family name, delete the appropriate node from the linked list and then use the free function to release the memory used to store the node. If the given family name is not found in the team, print an error message.

It is recommended that you complete and test each step before moving on to the next one. This way, if your program no longer works, you will know which statements are causing the error.

Posted Date: 3/18/2013 3:10:20 AM | Location : United States







Related Discussions:- Application to maintain soccer team information, Assignment Help, Ask Question on Application to maintain soccer team information, Get Answer, Expert's Help, Application to maintain soccer team information Discussions

Write discussion on Application to maintain soccer team information
Your posts are moderated
Related Questions
Create a class Word, representing a word. Two words should be considered equal if they consist of the same sequence of letters and we consider upper case and lower case as equal. F


1. Create text a file with the name "myemail" that has a single line in it, consisting of your email address. Something like "firstname_lastname@carleton.ca" (or your hotmail or gm


THEORY OF A COMPUTER PROGRAMMING

Arguments Passing Mechanism C++ supports the following argument passing mechanisms: i).  Pass by value: A copy of the arguments value is made and passed to the called functio

Program is to store all ASCII char into a file: void main()     {   ofstream  fout("ascii.txt");   int i,n=256;   for(i=1;i     {     fout     }

Please give me a programming code of first & follow with c or c++ laqnguage .When anyone give me the programming code of first & follow please explain every lines with the help

A Padovan string P(n) for a natural number n is defined as: P(0) = ‘X’ P(1) = ‘Y’ P(2) = ‘Z’ P(n) = P(n-2) + P(n-3), n>2 where + denotes string concatenation. For a string of t

Aim: To implement a program for dynamic data structure(linked list). Code:                       class node {             int data;             node *next;