Zero acceleration (constant speed), Computer Graphics

Zero Acceleration (Constant Speed)

Now, the time spacing for the in-betweens that is: in-between frames is at equal interval; which is if, we want N in-betweens for key frames on time Ta and Tb, after that, the time interval among key frames is divided in N+1 sub-intervals leading to in-between spacing of ? T specified by the expression in the figure.

1410_Zero Acceleration (Constant Speed).png

Hence, the time of any Jth in-between can be determined by

Tj = Ta + J* Δ T

Here J = 1, 2, 3, .......,N

Note: A linear curve directs to zero acceleration animation.

Posted Date: 4/5/2013 6:06:29 AM | Location : United States







Related Discussions:- Zero acceleration (constant speed), Assignment Help, Ask Question on Zero acceleration (constant speed), Get Answer, Expert's Help, Zero acceleration (constant speed) Discussions

Write discussion on Zero acceleration (constant speed)
Your posts are moderated
Related Questions
what is fixed point scaling? how composit transformation techniques works on it

Animated GIF: For combining various GIF images in a particular file to create animation, GIF file format is used. There are several drawbacks to such functionality. The form

applications of visualization

What are the advantages of Bresenham's line drawing algorithm over DDA line drawing algorithm? DDA and Bresenham algorithms both are efficient line drawing algorithm. Breaenham


Understanding the Concept of hypertext and hypermedia: For know the principle of Hypertext and Hypermedia we will look at how the human memory works.

Area subdivision Method - Visible Surface Detection What are the circumstances to be fulfilled, in Area-subdivision method, thus a surface not to be divided in addition? S

Application of Computer Aided Design There are several CAD software applications. Several of them along with their respective vendors are listed here: CAD Applications

1. How does the resolution of a system influence graphic display? Ans. In a high resolution system the adjacent pixels are so near spaced such approximated line-pixels lie extr

Advantages of the z-buffer method:              1) The z-buffer method or algorithm is easy to apply and it needs no sorting of surface in a scene. 2) In z-buffer algorithm