What is surface patch, Computer Graphics

What is surface patch? 

A single surface element can be explained as the surface traced out as two parameters (u, v) take all possible values between 0 and 1 in a two-parameter representation. Such a single surface element is called as a surface patch. 

 

Posted Date: 7/30/2013 3:38:37 AM | Location : United States







Related Discussions:- What is surface patch, Assignment Help, Ask Question on What is surface patch, Get Answer, Expert's Help, What is surface patch Discussions

Write discussion on What is surface patch
Your posts are moderated
Related Questions
What is clipping? Explain Sutherland Hodgeman polygon clipping algorithm with example.  OR Write the algorithm for Sutherland Hodgeman Polygon. Beginning with the initial set of p

Reflection and Types of Reflection Reflection and its types:   Reflection: this is the phenomenon of bouncing back of light; such phenomenon obeys laws of Reflec

Determine the transformation matrix for the reflection, Computer Graphics

2D Clipping Algorithms Clipping is an operation that eliminates invisible objects from the view window.  To understand clipping, recall that when we take a snapshot of a scene,

Question 1: (a) What do you meant by the term typography and what is its main purpose? (b) Differentiate between typeface and font using examples. (c) Design knows many diffe

1. Identify the market segment for the product and write a basic PDS 2. Produce three concept sketch ideas - (remember the assignment is a CAD one not a concept creative design

find out points to the given control points

Simulation: There are several things, places and events people cannot witness in first person. There are a lot of causes for this. Several may happen too rapidly, several may be t

There are several kinds of dedicated Video Tele Conference devices. Large groups Video Tele Conference are non-portable, large, more expensive devices utilized for large rooms

Area Filling Algorithms Before we go ahead with area filling algorithms, a word about pixel addressing and object geometry. You know that line segments are discretized into fin