Use of interactive multimedia in education, Computer Graphics

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Use of Interactive Multimedia in Education

  • Virtual reality, where 3-D experimental training can simulate real situations.
  • Computer simulations of things too expensive, offensive, dangerous or time- sensitive to directly experience Interactive tutorials which teach content through selecting appropriate sequencing of material depend on the ongoing entry of student responses, whereas keeping track of student performance.
  • Electronic presentations.
  • Instruction or resources provided on the Internet (World Wide Web; 24 hours a day).
  • Exploratory hypertext software (that means encyclopedias, databases) utilized for independent exploration through learners to complete research for project, paper, or product development. They might use IMM resources to gather information on the topic or use multimedia components to build a product that blends visual, audio or textual information for communicating a message effectively.

 


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