Three sub-fields of computer simulation, Computer Graphics

Three Sub-Fields of Computer Simulation

Computer simulation is the electronic equivalent of this kind of role playing and it functions to drive synthetic environments and virtual world. Inside the overall task of simulation, there are three primary sub-fields in following figure:

-          Model design,

-          Model execution and

-          Model analysis.

2466_Three Sub-Fields of Computer Simulation.png

Figure: Three Sub-Fields of Computer Simulation

To simulate anything physical, you will first require creating a mathematical model that represents the physical object. Models can take several forms comprising declarative, functional, constraint, spatial or multi-model. A multi-model is a model having multiple integrated models all of that represents a level of granularity for that physical system. The subsequent task, once a model has been developed, that is to execute the model on a computer: i.e. you require creating a computer program that steps through time even as updating the event and state variables in your mathematical model. There are several ways to "step through time". You can, for illustration, leap through time utilizing event scheduling or you can utilize small time increments by using time slicing. You can also perform that is simulate, the program on a massively parallel computer. This is termed as parallel and distributed simulation. For several large-scale models, this is the merely feasible manner of getting answers back in a reasonable amount of time.

Posted Date: 4/2/2013 6:21:55 AM | Location : United States







Related Discussions:- Three sub-fields of computer simulation, Assignment Help, Ask Question on Three sub-fields of computer simulation, Get Answer, Expert's Help, Three sub-fields of computer simulation Discussions

Write discussion on Three sub-fields of computer simulation
Your posts are moderated
Related Questions
cathode ray tube is an analog or digital device


Time Based and Presentation Tools In such authoring systems, components and events are organized beside a timeline, along with resolutions as high as 1/30 second. Time based to

Polygon Meshes - Modeling and Rendering A polygonal surface to be sketched may not be easy and may have enormous curls and curves. Illustration: a crushed piece of paper or cr

2-D Viewing and Clipping - Raster Graphics and  Clipping In the previous two units of this block, we illustrated the basic elements of computer graphics, that is, the hardware

Ray Tracing:  Ray t racing is the technique to determine which objects in the scene are visible.  In this to identify the visible surface for each pixel we continue to bounce the

Quicktime Quicktime is the video format devised through and used through Apple and can be utilized at varying quality and file sizes. This is quite broadly used and has affecte

Working of vecgen algorithm with diagram

Relation between polar coordinate system and Cartesian system A frequently utilized non-cartesian system is Polar coordinate system. The subsequent figure A demonstrates a pol

What is persistence? The time it takes the emitted light from the screen to decompose one tenth of its original intensity is known as persistence.