Summary of graphic primitives, Computer Graphics

Summary of Graphic Primitives

In this all section, we have illustrated the basic graphic primitives that are line, point and circle; we have also illustrated both practical and theoretical application of various algorithms associated to their generation. In the end of such section, we have emphasized on various seed fill and flood fill kind of polygon filling algorithms. The filling algorithms are fairly significant as they provide privilege to quickly fill colors in the graphics created through you.

Posted Date: 4/3/2013 2:07:29 AM | Location : United States







Related Discussions:- Summary of graphic primitives, Assignment Help, Ask Question on Summary of graphic primitives, Get Answer, Expert's Help, Summary of graphic primitives Discussions

Write discussion on Summary of graphic primitives
Your posts are moderated
Related Questions
Background Texturing is like wallpapering; you are pasting an image onto the OpenGL Quad primitive.  Recall that GL_QUAD is specified by four vertices.  An image, or a texture,

What is homogeneous coordinate? Discuss the composite transformation matrix for two successive translations and scaling. In design and picture formation process, many times

what is refresh buffer/ identify the content and organisation of the refresh buffer for the case of raster display and vector display.

what languge do computers speak

Characteristics of Bitmap Data: Bitmap data can take up many rooms. A CMYK A-4 size picture which is optimized for medium quality printing (150 lpi) takes up 40 Mage Bytes. Compre

Write a function that computes the area of a triangle given the length of its three sides as parameters (see Programming Exercise 9 from Chapter 3). Use your function to augment tr

Objects - polygon rendering and ray tracing methods Objects could be any state of material as solid, liquid. Gas and plasma. Though ray tracers can merely assist objects whic

Algorithms for Identification of Observable Objects There are various algorithms for identification of observable objects for various types of applications. Several methods ne

Rotation about an arbitrary axis Rotation about an arbitrary axis is a composition of several rotations and translation operations. What you need to do is the following:  a)

Explain the advantage and disadvantage of Raster CRT Advantages Allows solids, not just wireframes Leverages low-cost CRT technology (i.e., TVs) Bright, i.e.