Sprite animation interactive may be non rectangular, Computer Graphics

Sprite animation interactive, may be non rectangular (Computer games)

In its simplest form it is a 2-D graphic object which moves across the display. Sprites frequently can have transparent areas. Sprites are not limited to rectangular shapes. Sprite animation lends itself fine to be interactive. The position of all sprites is controlled through the user or through an application program or by both. This is termed as "external" animation.

We consider this to animated objects as sprites or movies as "animobs". In games and in a lot of multimedia applications, the animations must adapt themselves to the environment, the program status or the user activity. It is animation that must be interactive. To create the animations more events driven, one can embed a script, a minute performable program, in every animob. All time an animob touches the other animob or while an animob finds clicked, the script is activated. The script after that decides how to react to the event whether at all. The script file itself is written via the animator or via a programmer.

Posted Date: 4/5/2013 5:33:45 AM | Location : United States







Related Discussions:- Sprite animation interactive may be non rectangular, Assignment Help, Ask Question on Sprite animation interactive may be non rectangular, Get Answer, Expert's Help, Sprite animation interactive may be non rectangular Discussions

Write discussion on Sprite animation interactive may be non rectangular
Your posts are moderated
Related Questions
pagemaker is a image editor

GIF File Compression The Graphic Interchange Format file format utilizes a relatively basic form of file compression which squeezes out inefficiencies within the data storage w

2-D Viewing and Clipping - Raster Graphics and  Clipping In the previous two units of this block, we illustrated the basic elements of computer graphics, that is, the hardware

Three Dimensional Concepts and Display Methods   Imagine yourself taking a picture by a camera.  What do you normally do?  You specify a viewpoint and view direction and then s

Reflection and Types of Reflection Reflection and its types:   Reflection: this is the phenomenon of bouncing back of light; such phenomenon obeys laws of Reflec

Panning and zooming Components (such as your Polybounce or Animation) is simply a matter of reFrameing the world window. To pan right or left horizontally, one shifts it in the pos

Types of Animation: -          Procedural Animation    -          Representational Animation -          Stochastic Animation                      -          Behavioura

Important points about the illumination Model An illumination model is also termed as lighting model and sometimes considered to as shading model, that is utilized to compute

limitationsof dda