Simulating accelerations - computer animation, Computer Graphics

Simulating Accelerations - Computer Animation

In previous block, we have seen the dominance and function of mathematics in computer graphics and now, we will undertake the involvement of mathematics to simulate motion. Since the motion may be uniform along with acceleration to be zero, +ive or negative or non-uniform, the combination of these motions in an animation contributes to practicality. To instruct motion to a graphic object, curve fittings are frequently utilized for specifying the animation paths among key frames. Specified the vertex positions at the key frame, we can fit the positions along with linear or non-linear paths, that finds the trajectories for the in-between and to simulate accelerations, we can adjust the time spacing for the in-betweens.

Posted Date: 4/5/2013 6:03:41 AM | Location : United States







Related Discussions:- Simulating accelerations - computer animation, Assignment Help, Ask Question on Simulating accelerations - computer animation, Get Answer, Expert's Help, Simulating accelerations - computer animation Discussions

Write discussion on Simulating accelerations - computer animation
Your posts are moderated
Related Questions
Principle Vanishing point - Perspective Projections Assume that line 1 and l2 be two straight lines parallel to each other that are also parallel to x-axis. If the projection

The hand-held pointer and tablet in the form of a stylus i.e. pen or puck can function one or more of these three functions: (i)  For choosing positions on a drawing or on a men

Write a code to generate a composite matrix for general 3D rotation matrix.  Test your code and rotate continuously a cube about an axis.

PIXEL PAINT: The pixel paint file format permits a document to be opened in the pixel paint and pixel paint professional graphics application. Such format permits you to identify

What happens while two polygons have similar z value and the z-buffer algorithm is utilized? Solution : z-buffer algorithms, varies colors at a pixel if z(x,y)

1. Use the outline method to plot the following font boundaries (style should remain the same). Implement your method in C language.    ANswer: Here letter G is produced

Ray Tracing Algorithm - Recursive Frequently, the basic ray tracing algorithm is termed as a "recursive" acquiring an outcome wherein a given process repeats itself an arbitr

Define Random Scan/Raster Scan displays. Ans. Random scan is a process in which the display is made by the electronic beam, which is directed, only to the points or division of

Explain depth buffer method

What are the side effects due to scan conversion? How can the effects be minimized? Aliasing Effects (Side effects of scan conversion)   Scan conversion is essentially a syst