Scripting systems- computer animation, Computer Graphics

Scripting Systems- Computer Animation

Scripting Systems are the earliest type of motion control systems. Scripting systems permit object specifications and animation sequence to be explained along with a user input Script. and from such script, a variety of different objects and motions can be made. Thus, to write the script the animator utilizes any of the scripting languages. Hence, the user should learn this language and the system. Several scripting systems are PAWN that is an embedded scripting language formerly termed as small along with syntax as same to C, ASAS that is Actor Script Animation Language that has syntax like as LISP.

ASAS introduced the idea of an actor that is a complicated object that has its own animation rules. For illustration, in animating a bicycle, the wheels will rotate in their own coordinate system and the animator doesn't require worrying regarding this detail. Actors can communicate along with other actors by sending messages and thus can synchronize their movements. It is as same to the behavior of objects in object- oriented languages.

Posted Date: 4/5/2013 5:51:05 AM | Location : United States







Related Discussions:- Scripting systems- computer animation, Assignment Help, Ask Question on Scripting systems- computer animation, Get Answer, Expert's Help, Scripting systems- computer animation Discussions

Write discussion on Scripting systems- computer animation
Your posts are moderated
Related Questions
Illustration of a Clipping window ABCD is placed as follows: A (100, 10), B (160, 10, C (160, 40), D (100, 40) By using Sutherland-Cohen clipping algorithm determine the vis

Proof of subsequent properties of Bezier curves Note: Proof of subsequent properties of Bezier curves is left as a work out for the students P' (0) = n (p 1 - p 0 ) P

What are the advantages of rendering polygons by scan line method?  i. The max and min values of the scan were simply found.  ii. The intersection of scan lines with edges i

Rotation - 2-d and 3-d transformations Given a 2-D point P(x,y), that we want to rotate, along with respect to an arbitrary point A(h,k). Suppose P'(x'y') be the effect of ant

Stochastic Animation - Computer Animation This utilizes stochastic processes that are a stochastic process can be identified as a random function. Such randomness could be in

Digital & Interactive Media has been developed in 20th century: New media improve visual and verbal content. It doesn¹t replace earlier media. New media lets dynamic alteration of

Multimedia Tool Features General to nearly all multimedia tool platforms are various features for encapsulating the content, presenting the data, acquiring user input and cont

What is meant by Addressability? Ans. Addressability is the number of individual dots per inch (d.p.i.) that can be formed. If the address of the current dot is (x, y) then the

xy-Shear about the Origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') as a outcome of shear transformation in both x- and y-directions a

Explain working of CRT