Scenes - polygon rendering and ray tracing methods, Computer Graphics

Scenes - polygon rendering and ray tracing methods

In the context of ray tracing, a scene is a set of objects and light sources which will be viewed through a camera. All of these items are arranged in what is termed as the world, or world space that is an imaginary place along with height, depth and width as much like reality. For illustration, let's assume that you need to create an image of the Planets and their also satellites. After that our scene will comprise the planets and their respective satellites, a light source which will function as the sun and our camera that is where we are viewing this sight from.  Here we discuss several basic terms as objects, world, source, light, and so no involved along with the idea of scene in several detail.

Posted Date: 4/5/2013 3:56:42 AM | Location : United States







Related Discussions:- Scenes - polygon rendering and ray tracing methods, Assignment Help, Ask Question on Scenes - polygon rendering and ray tracing methods, Get Answer, Expert's Help, Scenes - polygon rendering and ray tracing methods Discussions

Write discussion on Scenes - polygon rendering and ray tracing methods
Your posts are moderated
Related Questions
Lossless Audio Formats: Lossless audio formats as TTA and FLAC give a compression ratio of around 2:1, sometimes extra. During exchange, for their lower compression ratio, such co

Composite Transformations - 2-d and 3-d Transformations We can build complicated transformations as rotation regarding to an arbitrary point, mirror reflection about a line, a

Explain window to view port transformation

Beam Penetration Method and Shadow Mask Method Two methods exist for displaying colors in a CRT monitor - beam penetration method and shadow mask method. Beam penetration metho

What are the features of Inkjet printers?  They can print 2 to 4 pages/minutes. Resolution is about 360d.p.i. Thus better print quality is achieved. The operating

Cel Animation - Computer Animation Making an animation by using this method, all characters are drawn on a separate piece of transparent paper. Also a background is drawn on a

Key Frame Systems - computer animation This method is for low-level motion control. In fact these systems comprise languages that are designed simply to produce the in-between

Transformation for 3-D Scaling As we already seen that the scaling process is mainly utilized to change the size of an object. The scale factors find out whether the scaling i

1. Explain the Bresenham line generation algorithm via digitizing the line with end  points as (15, 5) and also (25,13). Ans. Now we are utilizing the Bresenham line generati