Rotation - 2-d and 3-d transformations, Computer Graphics

Rotation - 2-D and 3-D transformations

Within 2-D rotation, an object is rotated via an angle θ along w.r.t. the origin. This angle is assumed to be +ive for anticlockwise rotation. There are two conditions for 2-D rotation, condition1- rotation regarding the origin and condition2 rotation about an arbitrary point.

If the rotation is made regarding to an arbitrary point, a set of basic transformation, that is composite transformation is needed. For 3-Dimentional rotation connecting 3-D objects, we require to identify both the angle of rotation and the axis of rotation, regarding such rotation has to be made. Now, we will see the condition1 and in the subsequent section we will see the condition2.

Posted Date: 4/3/2013 5:06:23 AM | Location : United States







Related Discussions:- Rotation - 2-d and 3-d transformations, Assignment Help, Ask Question on Rotation - 2-d and 3-d transformations, Get Answer, Expert's Help, Rotation - 2-d and 3-d transformations Discussions

Write discussion on Rotation - 2-d and 3-d transformations
Your posts are moderated
Related Questions
Resolution Graphic demonstrations are utilized in presentations to assist convey a concept or express a mood, two kinds of demonstrations graphics are: Vector, and B

explainapplication of coherence in visible surface detection method

Problems at Shared Vertices - Modeling and Rendering Shading discontinuities can arise while two adjacent polygons fail to share a vertex which lies along their common edge.

Q. What is the difference between tones and tints? Which one component of YIQ color model does black- and- white television use? How can you convert a ZTSC video signal to an RGB s

X-shear Regarding the Origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') in the x-direction, via the given scale parameter 'a',that is,

Line Generation Algorithms - Graphic Primitives In previous section we have discussed the case of frame buffer, here information regarding the image to be projected upon the

Definitions of Hypermedia It is a term created through Ted Nelson in the year 1970. It utilized as a logical extension of the term hypertext, wherein graphics, video, audi

Question: (a) A statistical encoding algorithm is being considered for the transmission of a large number of long text files over a public network. Part of the file content i

2-DIMENSIONAL TRANSFORMATION Modeling transformation is the mechanism to compose an image from modeling  primitives. The modeling primitives are defined in their own coordinate

Electronic Encyclopedia : This is the application of multimedia for the creation of an encyclopedia along with millions of entries and hypertext cross references covering a br