Rigid body or non-rigid body transformations, Computer Graphics

Rigid body or Non-Rigid body Transformations

2D transformations can be classified as rigid body or non-rigid body transformations. Rigid body transformations keep the shape and size of the objects intact whereas non-rigid body transformations do affect the shape and/or size of the object. Translation and rotation are examples of rigid body transformations. Other transformations come under non-rigid body transformations.

Posted Date: 4/26/2013 2:32:53 AM | Location : United States







Related Discussions:- Rigid body or non-rigid body transformations, Assignment Help, Ask Question on Rigid body or non-rigid body transformations, Get Answer, Expert's Help, Rigid body or non-rigid body transformations Discussions

Write discussion on Rigid body or non-rigid body transformations
Your posts are moderated
Related Questions
The image classification is the process to categorize images into one of several classes or categories. In this project, there are seven categories (Piano, Kangaroo, Strawberry, Su

Problem : a. (i) Give another name for adjacent color. (ii) Describe briefly what do you understand by an adjacent color? b. (i) Describe briefly what do you unders

slider crank

Exceptional cases - Orthographic Projection 1)   We have an Orthographic projection, if f=0, then cot (β) =0 that is β=90 0 . 2)   β =cot-1 (1)=450 and this Oblique projec

why there is coating of phosphorous on CRT screen?

Algorithms for Basic Line Segment Plotting There are two important algorithms for basic line segment plotting-DDA algorithm and Bresenham algorithm.  Both the algorithms use th

Orthographic and Oblique Projection - Viewing Transformation Orthographic projection is the easiest form of parallel projection that is commonly utilized for engineering drawi

what is frame buffer

Question 1: (a) Define what you understand by the following terms: i) Pixel ii) Pixel Aspect Ratio iii) Frame rates. iv) Animation In each of the above, use diagr

To reflect the ball off of the polyline, we need to re?ect it off of the segment that had the minimum thit. But the reflection computation depends only on t hit , n, P and v, so th