Remote sensing packages-Image processing, Computer Graphics

Remote Sensing Packages: generally utilized software illustration is-" ERDAS"

Characteristics:

I.Best suitable for satellite imagery system.

II. ERDAS uses geo-spatial information.

III. Easily works along with multi-spectral data.

IV. Provides analysis functions commonly used for remote sensing applications.

V. Often easy to utilize but it assists to be familiar with remote sensing

 

Posted Date: 3/15/2013 3:29:24 AM | Location : United States







Related Discussions:- Remote sensing packages-Image processing, Assignment Help, Ask Question on Remote sensing packages-Image processing, Get Answer, Expert's Help, Remote sensing packages-Image processing Discussions

Write discussion on Remote sensing packages-Image processing
Your posts are moderated
Related Questions
State whether the following statements are true or false. Give reasons/examples to justify your answer.  a)  Cavalier projection is a parallel projection. b)  Angles are not

Presentation Graphics The instant you are going to represent yourself or your product or company or research paper and so on. Only standing and speaking is fairly ineffective.

Ray Tracing - Polygon Rendering & Ray Tracing Methods Ray tracing obeys all rays from the eye of the viewer back to the light sources. The method Ray tracing is very good at

Image Editing Tools These are specializing and influential tools for enhancing and re-touching existing bit-mapped images. Such applications also give several of the features a

Question: (a) List and explain different types of lights that can be used in After Effects. (b) How is the density of dots between the boxes in a motion path related to th

3DStudio Max -Softwares for computer animation The successor to 3-DStudio 3.0, 3-DStudio Max runs in WindowsNT. This is completely object-oriented, featuring new enhancements a

Rotation about an arbitrary axis Rotation about an arbitrary axis is a composition of several rotations and translation operations. What you need to do is the following:  a)

Question 1: (a) Explain what are Final Gathering and Global Illumination and state why you would use those features when you render in MAYA. (b) List clearly the steps in

You will write a two-dimensional precursor of the three-dimensional bouncing ball simulation that is one of your choices for a ?nal project. This involves adding functions to your

Q. Describe briefly phong shading algorithm.   OR                Write short note on phong shading.    Phong shading   Phong shading or normal vector interpo