Problems at shared vertices - modeling and rendering, Computer Graphics

Assignment Help:

Problems at Shared Vertices - Modeling and Rendering

Shading discontinuities can arise while two adjacent polygons fail to share a vertex which lies along their common edge. Identify the three polygons of figure 17, wherein vertex C is shared through the two polygons on the right, although not by the large polygon on the left. The shading information found directly at C for the polygons at the right will classically not be the same as the information interpolated at such point from the values at A and B for the polygon at the left.

155_Problems at Shared Vertices - Modeling and Rendering.png

Figure: Vertex C is shared by the two polygons on the right, but not by the larger Rectangular polygon on the left.

As an outcome, there will be a discontinuity in the shading. The discontinuity can be eliminated via inserting in the polygon on the left an extra vertex that shares C's shading information. We can pre-process a static polygonal database in sequence to eliminate this matter; conversely, if polygons will be split on the fly for example: through using the BSP-tree visible-surface algorithm, so extra bookkeeping can be finish to initiate a new vertex in an edge that shares an edge which is split.

773_Problems at Shared Vertices - Modeling and Rendering 1.png

Figure: Problems with computing vertex normal. Vertex normal are all parallel


Related Discussions:- Problems at shared vertices - modeling and rendering

Steps for clip a line segment-pq, Steps for clip a line segment-PQ ...

Steps for clip a line segment-PQ Initially, find all the points of intersections of the line segment PQ along with the edges of the polygonal window and describe them eith

Aspect ratio - display devices, Aspect ratio - Display Devices Ratio of...

Aspect ratio - Display Devices Ratio of vertical points to horizontal points necessary to produce equal length lines in both directions on the screen. For example, in a CRT mon

#title., what is the working procedure of CRT with diagram

what is the working procedure of CRT with diagram

Computer graphics, diffrence between vecgen and bresenham'' s algorithams

diffrence between vecgen and bresenham'' s algorithams

Geometric continuity - clipping and 3d primitives, Geometric Continuity ...

Geometric Continuity There is another notion of continuity called geometric continuity. Although the idea existed in differential geometry, the concept was introduced for geome

Important points about the frame buffers - graphics hardware, Important Poi...

Important Points about the Frame Buffers 1) Within a frame buffer, information storage starts from top left corner and goes until the bottom right corner. 2) By using this

Rotation - 2-d and 3-d transformations, Rotation - 2-d and 3-d transformati...

Rotation - 2-d and 3-d transformations Given a 2-D point P(x,y), that we want to rotate, along with respect to an arbitrary point A(h,k). Suppose P'(x'y') be the effect of ant

Image - based rendering, Explore and understand light field. Checking out o...

Explore and understand light field. Checking out one of the image libraries. 1. You can modify existing source code, or develop your own to achieve light field rendering; 2.

What are the features found in CAD, What are the features found in CAD ...

What are the features found in CAD Features generally found in a CAD package involve: - 2D and 3D modelling - Wire frame - Library of parts that can be used in new dra

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd