Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Write a polygon clipping algorithm to clip a polygon against rectangular clipping are.
Read the vertices of polygon to be clipped. 2. Read the coordinates of the rectangular clipping area against which it has to be clipped. 3. Considering the edge of rectangular area one at a time we apply the following algorithm. 4. /* p is the input vertex, vertex under consideration S is the previous vertex. F is the first point. E is the edge under consideration (of rectangular 7 area against which it has to be clipped) */ Input vertex P 5. If P is the point store it in a variable say F and proceed to step 7. 6. If P is not the first point then if edge 5t5 intersect edge E under consideration. Computer the intersection point 1 Output vertex 1 else proceed to step 7. 7. Store P in variable S (S=P) 8. If S is on left side of edge E output vertex S. 9. Repeat steps 4 to 8 till all the vertices are processed 10. /* for closing polygon */ if 3f intersect E Computer intersection point 1 output vertex 1 11. Repeat the above steps (4 to 10) with new output polygon obtained from step 10 for other edges of rectangular area under consideration.
Different types of Simulating Motion - Computer Animation Here we discuss different ways of simulating motion as: a. Zero Acceleration or Constant Speed b. No
Digital video can be characterized by a few variables: Frame rate : various frames displayed per second. The illusion of motion may be experienced on frame rates as low as 12 f
Introduction of Viewing Transformations Projection is fundamentally a transformation or mapping of 3D objects upon 2D screen. Projection is mostly categorised in Para
Entertainment - Applications For Computer Animation Advertising, Games, Film, Video, Television, Multimedia are various of the entertainment fields wherein computer animation h
2-DIMENSIONAL TRANSFORMATION Modeling transformation is the mechanism to compose an image from modeling primitives. The modeling primitives are defined in their own coordinate
Numerically-Controlled Machines: Prior to the development of Computer-aided design, the manufacturing world adopted elements controlled through numbers and letters to fi
Structural Links: The information contained inside the hypermedia application is classically organized in several suitable fashions. This organization is represented by using stru
Frame animation non- interactive animation rectangular shape (Cartoon movies) It is an "internal" animation method, which is, it is animation within a rectangular frame. This i
Describe briefly Sutherland Cohen line clipping algorithm. OR Describe Cohen Sutherland line clipping algorithm. Cohen Sutherland line clipping algorithm In this algorith
Question: (a) List and explain different types of lights that can be used in After Effects. (b) How is the density of dots between the boxes in a motion path related to th
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +1-415-670-9521
Phone: +1-415-670-9521
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd