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Orientation Dependence - Modeling and Rendering
The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolated among vertices and across horizontal scan lines, the results may be different when the polygon is rotated. This consequence is mainly obvious when the orientation modifies slowly among successive frames of an animation. A same problem cab also happens in visible-surface determination while the z value at each point is interpolated by the z values allocated to each vertex. Both issues can be resolved through decomposing polygons into triangles. Instead, the solution is rotation- independent, although expensive, interpolation methods which solve problem without the requirement for decomposition.
2D Line Segment Generation A digitally plotted line is basically an approximation of infinite number of points on an abstract line segment by only a finite number of points on
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Question: Suppose we have a video monitor with a display area measuring 12.8 inches across and 9.6 inches high. If the resolution is 1024 by 768 and the aspect ratio is 1, what is
Question 1: a. List respectively ten main technical and human components necessary to ensure a studio-based one-plus-one interview? b. How does each component contribute in
Shearing - 2-D and 3-D transformations Shearing transformations are utilized for altering the shapes of 2 or 3-D objects. The consequence of a shear transformation seems like
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Basic Tests - Producing Polygon Surface A few basic tests that must be performed before producing a polygon surface through any graphic package as: 1) All vertexes are list
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To transform from the world coordinate system to viewing coordinate system you need to perform the following operations. a) Translate the viewing coordinate origin to the worl
Polygon Meshes - Modeling and Rendering A polygonal surface to be sketched may not be easy and may have enormous curls and curves. Illustration: a crushed piece of paper or cr
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