Important points for key frame systems - computer animation, Computer Graphics

Important points for Key Frame Systems - Computer Animation

In key frame systems the "in-between" "tweening" or frames can be created from the specification of two or more key frames and amongst them we can put the motion path of the object in consideration through illustrating its kinematics description like a set of spline curves. For complicated scenes we can separate the frames in particular components or objects termed as cels that is Celluloid transparencies. In these complicated scenes, we can interpolate the position of particular objects among any two times. Also in this interval the complicate objects in the scene may suffer from various transformations as the shape or size of object might change over time, and so on or the whole object may change to several other objects. These transformations in a key frame system cause Morphing, Zooming, Partial motion, Panning that is shifting of background or foreground to provide the illusion which the camera seems to obey the moving object, hence the background or foreground seems to be in motion.

Posted Date: 4/5/2013 5:46:29 AM | Location : United States







Related Discussions:- Important points for key frame systems - computer animation, Assignment Help, Ask Question on Important points for key frame systems - computer animation, Get Answer, Expert's Help, Important points for key frame systems - computer animation Discussions

Write discussion on Important points for key frame systems - computer animation
Your posts are moderated
Related Questions
Write a C code for generating concentric circles.  Put the circle function circleMidpoint()in a for loop  as follows: for( int radius = MinRadius; radius circleMidpoint(i

What is scan conversion explain the four adverse side effect of scan conversion

Uses for GIF and JPEG Files: Microsoft Internet Explorer, Netscape Navigator and most the other browsers maintain both JPEG and GIF graphics. Theoretically, you could util

describe z-buffer algorithm removing hidden surface

Difference of Gaussians In this project we will implement the difference of Gaussians (DoG) edge detector and learn its characteristics. Part A: Design and implement a proc

Explain rubber-band interactive picture technique

Line Generation Algorithms - Graphic Primitives In previous section we have discussed the case of frame buffer, here information regarding the image to be projected upon the

interactive picture-construction techniques

What are the features found in CAD Features generally found in a CAD package involve: - 2D and 3D modelling - Wire frame - Library of parts that can be used in new dra

Seed fill algorithm A seed fill algorithm starts with a known initial interior point of the polygon and spreads out to determine other interior points to fill the given closed