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1. Why are homogeneous co-ordinates utilized in computer vision? I want to identify what the use of homogenous co-ordinates makes possible in terms of camera models.
2. Consider the case where a point P = (X, Y, Z) projects to the image plane. Using the matrix below which defines the projection of this point for a camera with focal length f to prove that every other point on the line from the origin through the point P projects to the same image point
List out the merits of Plasma panel display? Merits Refreshing is not needed Produce a very steady image free of Flicker Less bulky than a CRT. Demerits
Specular Reflection - Polygon Rendering & Ray Tracing Methods Specular reflection is while the reflection is stronger in one viewing direction that is a bright spot, termed
Q. Describe the z- Buffer algorithm for hidden surface removal. Ans. Z- buffer method: This method compares surface depths at each pixel position on the projection plane. T
Horizontal Retrace - Hardware Primitives Horizontal retrace refers to the time an electron beam takes to traverse a scan line.Vertical retrace means the time taken by the elect
QUESTION You are employed as a graphics designer in an advertising agency and recently completed a brochure artwork for a client. You need to send the file for printing before
What you mean by parallel projection? Parallel projection is one in which z coordinates is discarded and parallel lines from every vertex on the object are extended unless the
Ellipse generating algorithm: Algorithm is similar to circle algorithm. We divide the ellipse on the positive quadrant into two regions. Region 1 where the slope > -1, and Reg
CRT - Cathode Ray Tube Electron gun is used to send an electron beam aimed at a particular point on the screen. Deflection system is used to make the beam strike the screen
Definition of Computer Animation A time dependence phenomenon for imparting visual modifies in any scene as per to any time sequence, the visual modifies could be incorporated
Important Points for Windowing Transformations 1. Window explains what is to be viewed and viewpoint describes where it is to be displayed. 2. Frequently window and viewpoi
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