Gourand shading and phong shading, Computer Graphics

Gourand shading and Phong shading

a. Gourand shading OR Intensity interpolation scheme

We will discuss such scheme in further section of Gourand shading OR Intensity interpolation scheme.

b. Phong shading OR Normal vector interpolation shading.

We will discuss such scheme in further section Gourand shading OR Intensity interpolation scheme.

Posted Date: 4/5/2013 3:01:57 AM | Location : United States







Related Discussions:- Gourand shading and phong shading, Assignment Help, Ask Question on Gourand shading and phong shading, Get Answer, Expert's Help, Gourand shading and phong shading Discussions

Write discussion on Gourand shading and phong shading
Your posts are moderated
Related Questions
1. By using Digital Differential Analyzer algorithm draw line segments from point (1,1) to (9,7). Ans. We see that the usual equation of the line is specified by: y = mx+c

What is orthographic oblique projection?  When the direction of the projection is not normal (not perpendicular) to the view plane then the projection is called as oblique proj

Passive Computer Animations: That has no option for users to utilize computer graphics today is mostly interactive for example: movies. Frame animation is non-interactive anim

Graphics Hardware - Computer aided Design Despite with which advance graphic software you are working along with, if your output device is not well or hardware handling which

Medicine: this is very tough for a doctor to get inside a living human body and to observe what is occurrence. Computer animation once again comes in very helpful. Every particula

Raster Scan Display Device - types of refresh monitors Now day screen display is also based on Cathode ray Tube technology, except that in place of displaying the picture tra


Introduction of Polygon Rendering and Ray Tracing Method Different type of sources of light and the reflections generated by the object in exposure of these sources. As an obje


Unrepresentative vertex normals - Modeling and Rendering Calculated vertex normals may not adequately present the surface's geometry. For illustration, if we calculate vertex