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Geometric tables - Polygon Tables
1) Vertex table: Keep vertices' coordinates values in the object.
2) Edge table: Keep pointers back in to the vertex table for identification of the vertices related to all polygon edges.
3) Polygon table or polygon surface table: Keep pointers back in the edge table for consideration of the edges associated to the polygon surface under construction.
This tabular representation of a polygon surface is demonstrated in Figure. Such representations assist one to rapidly refer to the data associated to a polygon surface. Also, while the data is put for processing then the processing can be fairly efficient, leading to efficient display of the object under identification.
Types of Animation Systems: Keyframe, scripting and parameterized •Morphing: object shape's transformation from one form to the other is termed as morphing that is short form
What is start bust method?
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Assume here are three polygon surfaces P,Q, R along with vertices specified by as: P: P1(1,1,1), P2(4,5,2), P3(5,2,5) And as Q: Q1(2,2,0.5), Q2(3,3,1.75), Q3(6,1,0.5) R: R1(0.5,
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Distinguish between uniform scaling and differential scaling? When the scaling factors sx and sy are assigned to the similar value, a uniform scaling is produced that maintain
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refreh buffer
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