Gameplay software, JAVA Programming

Individual Assignment

Rework Asteroids to have a different gameplay

In the previous assignments, we have developed an Asteroids game. In this assignment, we are going to use the same codebase to develop a different gameplay. The inspiration for this is Osmos, in which you control a circular "ship" that moves slowly through space and bumps into enemy circles. The collision response is that the bigger circle "eats" the smaller circle. To move on one direction, the player's ship expels a tiny fragment of itself in the opposite direction. We will be exploring variants of this different gameplay in this assignment.

Please develop the code in Java Mode. Java Mode means that each class must be in a separate file. Here is some new starting code: that builds Asteroids in Java Mode.

This project is bigger than assignments 3 and 4 and will require to you think through things in advance. You can re-use the structure we have built throghout the term.

Visual Design Matters! Grades will partially depend on how the games looks.

Common Features

  Player Ship Appearance:

  • Your ship must be either a nice-looking sphere (left image above), or a nice-looking sphere with a "mouth" (middle image above), depending on variant.
  • For mouth ships, the mouth gap must be no more than 3/4 of the diameter of the ship. The middle image above shows a ship with such a mouth.
  • The mouth can be any shape. I have used a cirle in the images because it was easy to draw.
  • Mouth collision: Test if the point on the circumference is within the enemy ship's circle. The right image shows a small yellow star where the circumference point would be.

Player Ship Motion:

  • Your ship moves by expelling tiny spheres opposite to the direction of motion. As Isaac Newton said: Every action has an equal and opposite reaction.
  • The mass of the player's ship is equal to its area. Expelling small masses decreases the mass of player's ship, and thus its area.
  • Clicking the mouse left button sets the direction in which the mass is expelled. When the mouse is pressed, construct a vector from the player's ship to the mouse location.
  • The mass expelled is 1% of the mass of player's ship.
  • The expelled masses join the collection of masses floating around in the play area. That is, they become enemy ships!

There are many instances of an enemy ship in the play area. Each enemy ship interacts with all of the rest of enemy ships and the player ship.

Enemy Ship Appearance:

  • Each enemy ship is a circle.
  • Each enemy ship starts with a random area.
  • Enemy ships are red if bigger than the player's ship, and blue if smaller.

Enemy Ship Motion:

  • Each enemy ship starts with a random velocity.
  • Enemy ships drift passively.

The primary variations of this game are how the enemy ships in the scene move and respond.

Each enemy ship must be tested for collision with all other ships, including the player ship.

Required Features

  • 0 or 7 or 8 Big Mouth

?  The player ship has a "mouth". This means that the player must be able to rotate the ship.

?  The player ship eats smaller enemy ships that fall into the player ship's mouth. At least test if the circumference point falls within the enemy circle.

?  When the player ship collides with a larger enemy ship, the enemy ship slowly "eats" the player ship incrementally according to the amount of overlap between the two ships. The player ship can get eaten!

?   Enemy ships eat each other according to overlap.

All ships "loop around", as in asteroids.

Posted Date: 2/27/2013 12:02:27 AM | Location : United States







Related Discussions:- Gameplay software, Assignment Help, Ask Question on Gameplay software, Get Answer, Expert's Help, Gameplay software Discussions

Write discussion on Gameplay software
Your posts are moderated
Related Questions
What is final class? A final class can't be extended ie., final class might not be subclassed. A final method can't be overridden when its class is inherited. You can't alter v

This exercise will give you some introductory exposure to network programming with sockets. Your task is to demonstrate a minimal server program and client program that can send on

What is Arithmetic promotion assignment and casting? In an assignment statement, i.e. if there's an equals sign, Java compares the type of the left hand side to the at last typ

You must design, code and demonstrate a J2ME program (a program capable of running on mobile telephones) according to the specification given in the next section.  The overall cour

Java Virtual Machine & Runtime Environment Basic Concept When you write a program in C++ it's called source code. C++ compiler converts this source code into the machine c

Writing a report

Can you help? this assignment I will need to build a very straightforward and fully functional machine learning classifier with the K-Nearest Neighbor (KNN) algorithm. The KNN mode

Explain Testing for Equality with equals? That's not what you expected. To contrast strings or any other kind of object you required to use the equals(Object o) techniques from

I neeed to create a basic code to do the following. the class is entry level and I would appreciate a brief explanation as to why you do each bit. Write a program that displays t

These are the central working units of JavaScript. Almost all the scripting code employs one or more functions to obtain the desired result. If you desire your page to provide cert