Game playing in class:adding numbers—win at 100, Game Theory

GAME PLAYING IN CLASS GAME 1 Adding Numbers—Win at 100

This game is described in Exercise 3.7a. In this version, two players take turns choosing a number between 1 and 10 (inclusive), and a cumulative total of their choices is kept. The player to take the total exactly to 100 is the winner.The first pair starts by choosing numbers more or less at  taking the total successively to 12, 23, . . ., 78, 89, 100. You can hold a brief discussion and build this insight into the general idea of backward induction. You can also point out how the equilibrium strategy is a complete plan of action.

Posted Date: 9/27/2012 1:27:10 AM | Location : United States

Related Discussions:- Game playing in class:adding numbers—win at 100, Assignment Help, Ask Question on Game playing in class:adding numbers—win at 100, Get Answer, Expert's Help, Game playing in class:adding numbers—win at 100 Discussions

Write discussion on Game playing in class:adding numbers—win at 100
Your posts are moderated
Related Questions

Ordinal payoffs are numbers representing the outcomes of a game where the worth of the numbers isn't vital, however solely the ordering of numbers. for instance, when solving for a

When players interact by enjoying an identical stage game (such because the prisoner's dilemma) varied times, the sport is termed a repeated game. not like a game played once, a re

Assuming that there are only 2 airline companies in the world, Delta and US Airways, what is the ((Nash) Equilibrium) or price that each company in the following matrix will charge

In econometric theory two possibie situations of identifiability can arise: Equation under,consideration is identified or not identified: 1) Equation is under-identified-

Any participant in a very game who (i)  contains a nontrivial set of methods (more than one) and (ii) Selects among the methods primarily based on payoffs. If a player is non

You and an opponent are seated at a table, and on the table is a square board. At each of the four corners of the board, there is a disc, each one red on one side and black on the

1. Two firms, producing an identical good, engage in price competition. The cost functions are c 1 (y 1 ) = 1:17y 1 and c 2 (y 2 ) = 1:19y 2 , correspondingly. The demand functi

Rollback (often referred to as backward induction) is an iterative method for solving finite in depth kind or sequential games. First, one determines the optimal strategy of the pl

A participant in a very game who selects from among her methods randomly, primarily based on some predetermined chance distribution, instead of strategically, primarily based on pa