Extensive kind, Game Theory

 

The in depth kind (also referred to as a game tree) may be a graphical illustration of a sequential game. It provides data concerning the players, payoffs, strategies, and also the order of moves. the sport tree consists of nodes (or vertices), that are points at that players will take actions, connected by edges, that represent the actions that will be taken at that node. An initial (or root) node represents the primary call to be created. each set of edges from the primary node through the tree eventually arrives at a terminal node, representing an finish to the sport. every terminal node is labeled with the payoffs earned by every player if the sport ends at that node.

 

Posted Date: 7/21/2012 3:56:03 AM | Location : United States







Related Discussions:- Extensive kind, Assignment Help, Ask Question on Extensive kind, Get Answer, Expert's Help, Extensive kind Discussions

Write discussion on Extensive kind
Your posts are moderated
Related Questions
A type of sequential second worth auction, just like an English auction during which an auctioneer frequently raises the present worth. Participants should signal at each worth lev

1. The publishing industry in the country of Font, where the local currency is the stet, is dominated by two companies, the Arial Book Co. and Verdana Works Ltd.. Currently, both o

The following is a payoff matrix for a non-cooperative simultaneous move game between 2 players. The payoffs are in the order (Player 1; Player 2): What is the Dominant Strat

Equilibrium payoffs a) The reward system changes payoffs for Player A, but does not change the equilibrium strategies in the game. Player A still takes the money at the fir

An auction associates who submits offers (or bids) to sale or buy  the goods being auctioned.

Exercise 1 a) Pure strategy nash equilibrium in this case is Not Buy, bad ( 0,0) as no one wants to deviate from this strategy. b) The player chooses buy in the first perio

Suppose that the incumbent monopolist, in the previous question, can decide (before anything else happens) to make an irreversible investment in extra Capacity (C), or Not (N). If

In a repeated game it is often unspecified that players move concurrently at predefined time intervals. However, if few players update their policies at different time intervals, t

can i analyse all games under trigger strategies or it''s possible just for prisoners dilemma?

how do tron legacy made?