Diffuse reflection - polygon rendering & ray tracing methods, Computer Graphics

Diffuse Reflection - Polygon Rendering & Ray Tracing Methods

It is characteristic of light reflected from a non-shiny, dull surface. Objects illuminated solely through diffusely reflected light display an equal light intensity by all viewing directions. In Diffuse reflection light that is incident upon the surface is reflected uniformly in all directions and is attenuated via an amount dependent at the physical properties of the surface. As light is reflected uniformly in all directions the perceived illumination of the surface is not dependent upon the position of the observer. This models the light reflecting properties of matt surfaces, which is surfaces which are grainy or rough that tend to scatter the reflected light in each direction. This scattered light is termed as diffuse reflection.

1682_Diffuse Reflection - Polygon Rendering & Ray Tracing Methods.png

Figure: Diffused Reflection from surface

Posted Date: 4/5/2013 2:26:52 AM | Location : United States







Related Discussions:- Diffuse reflection - polygon rendering & ray tracing methods, Assignment Help, Ask Question on Diffuse reflection - polygon rendering & ray tracing methods, Get Answer, Expert's Help, Diffuse reflection - polygon rendering & ray tracing methods Discussions

Write discussion on Diffuse reflection - polygon rendering & ray tracing methods
Your posts are moderated
Related Questions
Historical method - Oral tradition: Only the teacher was the source of information The teacher treated as a role model. The teacher was the main resource to meet indiv

Steps uses in the Cohen Sutherland Line Clipping Algorithm are: Figure: Steps for Cohen Sutherland Line Clipping STEP 1: Input:  x L , x R , y T , y B

Passive Computer Animations: That has no option for users to utilize computer graphics today is mostly interactive for example: movies. Frame animation is non-interactive anim

when dda algorithm is more efficient than bresenhem line drawing algorithm

Build a program that allows: 1. using mouse or keyboard to move around on a set of 16 control points;  2. modify the value (drag along x, y, or z) of a point;  3. display



Modelling and Rendering a surface Common practice in modelling and rendering a surface is to approximate it by a polygonal surface.  By a polygonal surface we mean a surface whi

1. Compare Bresenham line generation with Digital Differential Analyzer line generation. Ans.   Bresenham line generation algorithm is better than Digital Differential Analyze

Polygon or Area Clipping Algorithm - Sutherland-Hodgman Algorithm There are different algorithms as Liang-Barsky, Line clipping, Weiler-Atherton Polygon Clipping,