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Q. Define Message Passing?
The PVM communication model offers asynchronous blocking receive and asynchronous blocking send and nonblocking receive functions. In our terminology blocking send returns immediately the send buffer is free for reuse and an asynchronous send doesn't depend on receiver calling a matching receive before the send can return. There are many options in PVM 3 which request that data be transferred directly from task to task. Particularly in this case if the message is large the sender can block till receiver has called a matching receive.
Explain briefly Dead code Elimination of the commonly used code optimization techniques Dead code Elimination: Code which is unreachable or which does not influence the pr
What do you mean by u-area (user area) or u-block? This having the private data that is manipulated only by the Kernel. This is local to the Process, i.e. every process is a
what is depth buffer algorithm?
Q. What is the dissimilarity between dynamic strain aging and strain aging? Answer:- Strain aging could be explains as "normal wear and tear" or the fatigue that is experi
A part of an aircraft engine can be given a test before installation. The test has a 75% chance of revealing a defect if it is present, and the same chance of passing a sound part
Q. Conversion of BCD number to binary using a procedure? Conversion of BCD number to binary using a procedure. Algorithm for conversion procedure: Take a packed BCD digit
The output of a JK flipflop with asynchronous preset and clear inputs is '1'. The output can be changed to '0' with which conditions ? Ans. Through applying J = 1, K = 1 and u
Single Instruction and Single Data stream (SISD) In this organisation, sequential implementation of instructions is executed by one CPU having a single processing element (PE
Define the concept of Inheritance Inheritance is property of reusing the code within the object oriented development. While modelling, we look at the all the classes, and try
Futoshiki is a game played on an N by N (usually 5 by 5) grid and uses the symbols 1 .. N. The objective of the game is to place each symbol on the grid so that it only occurs once
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