database design, Basic Computer Science

Build a database application for a sports league. Assume your application is to keep track of teams and equipment that is checked out to teams. Explain the steps that is needed and to be taken to develop this application. Specify entities and their relationship. Build an E-R Diagram. Ensure diagram shown minimum and maximum cardinalities. Transform your E-R diagram into a relational design.
Use access to implement your data base design. Create the tables and add sample data. Create a data entry form that shows teams and the equipment they have checked out. Verify that the form correctly processes new check outs, changes to check outs and equipment returns. Create a report that shows each team, the items they have checked out, and the the number of items they have checked out.
Posted Date: 3/23/2013 8:55:58 PM | Location : United States







Related Discussions:- database design, Assignment Help, Ask Question on database design, Get Answer, Expert's Help, database design Discussions

Write discussion on database design
Your posts are moderated
Related Questions

i don''t understand how to create a program using double, int, float, short etc

Question 1 Write an assembly language program to find the highest among two numbers Question2 Draw and explain the internal architecture of 8085 briefly Question3 Explai

Question 1 Explain the important concepts of modern CPU CISC vs. RISC CPUs Circuit Size and Die Size Processor Speed Processor Cooling System Clocks Architect

Define opportunity cost The opportunity cost of any commodity is defined as the cost of next best alternative, which has been sacrificed for producing the given commodity. Th

what is Metropolitan area network?


Classify computer systems according to capacity. How they are different from computers according to the classification of technology. Provide comparative

mention the aims of education in present scenario

Memory Management: The purpose of the memory management system is to load programs into memory in such a way as to give each program loaded  the memory that it requires for