Basics of animation - computer animation, Computer Graphics

Basics of Animation - Computer animation

Historical and traditional methods for production of animation:

As we have studied the transformations linked in computer graphics although you might not have noticed that time that all transformations are associated to space and not to time. Now, lays the fundamental difference between graphics and Animation. The dissimilarity is that animation puts into graphics, the dimension of time that vastly raises the amount of information to be transmitted, therefore some methods are utilized to handle this huge information and such methods are termed as animation methods the figure 1 provides a broad explanation of methods of animation.

90_Basics of Animation - Computer animation.png

Figure: Methods of animation

Posted Date: 4/5/2013 5:23:58 AM | Location : United States







Related Discussions:- Basics of animation - computer animation, Assignment Help, Ask Question on Basics of animation - computer animation, Get Answer, Expert's Help, Basics of animation - computer animation Discussions

Write discussion on Basics of animation - computer animation
Your posts are moderated
Related Questions
Three Dimensional Concepts and Display Methods   Imagine yourself taking a picture by a camera.  What do you normally do?  You specify a viewpoint and view direction and then s

Question: (a) List and explain different types of lights that can be used in After Effects. (b) How is the density of dots between the boxes in a motion path related to th

GRAPHICS: It is one of the core elements of any multimedia application. We all have heard a well-known saying as "one picture conveys a message of 1000 words", hence without

Question 1: (a) Describe Digital Printing and Prepress? Also state the advantages and disadvantages of Digital printing? Question 2: (a) What are the three most import

Translation, Rotation and Scaling -  output primitives 1. Two basic approaches used in character generation are - Bitmap method and outline method.  2. All 2D geometric tran

Sequence of Steps to Generate a Full Animation The sequence of steps to generate a full animation would be as given below: 1)  Improve a script or story for the animation.

Adavantage and disadvantages of DDA and Bresenhams line drawing algorithm


Rotation - 2-D and 3-D transformations Within 2-D rotation, an object is rotated via an angle θ along w.r.t. the origin. This angle is assumed to be +ive for anticlockwise rot

Background Texturing is like wallpapering; you are pasting an image onto the OpenGL Quad primitive.  Recall that GL_QUAD is specified by four vertices.  An image, or a texture,