Basics of animation - computer animation, Computer Graphics

Basics of Animation - Computer animation

Historical and traditional methods for production of animation:

As we have studied the transformations linked in computer graphics although you might not have noticed that time that all transformations are associated to space and not to time. Now, lays the fundamental difference between graphics and Animation. The dissimilarity is that animation puts into graphics, the dimension of time that vastly raises the amount of information to be transmitted, therefore some methods are utilized to handle this huge information and such methods are termed as animation methods the figure 1 provides a broad explanation of methods of animation.

90_Basics of Animation - Computer animation.png

Figure: Methods of animation

Posted Date: 4/5/2013 5:23:58 AM | Location : United States







Related Discussions:- Basics of animation - computer animation, Assignment Help, Ask Question on Basics of animation - computer animation, Get Answer, Expert's Help, Basics of animation - computer animation Discussions

Write discussion on Basics of animation - computer animation
Your posts are moderated
Related Questions
Electronic Encyclopedia : This is the application of multimedia for the creation of an encyclopedia along with millions of entries and hypertext cross references covering a br

3D Primitive and Composite Transformations Previously you have studied and implemented 2D geometric transformations for object definitions in two dimensions. These transformati

Image Processing 1. How is sampling done? Explain quantization in digital image processing? 2. Explain in brief: (1) Image Subtraction (ii) Image averaging. 3. Explain in

Interactive Computer Animation Interactive Computer Animation that is interactively utilized by users for example: games. Sprite animation is interactive and utilized broadly

What are the features of Inkjet printers?  They can print 2 to 4 pages/minutes. Resolution is about 360d.p.i. Thus better print quality is achieved. The operating

State the purpose of scan conversion , along with the side effects

Procedural Animation - Computer Animation This category of animation is utilized to produce real time animation that permits a more diverse series of actions to occur. These a

Perspective Distortion - Polygon Rendering and Ray Tracing Methods Anomalies are introduced since interpolation is performed after perspective transformation in the 3-D scree

Merits -Phong shading or Normal Vector Interpolation Shading Hence by finding intensities at various points across the edge we determine the intensity that is varying across t

computational algorithm for simulating the behavior of different physical and mathematical systems Monte Carlo methods are an extensively utilized class of computational algor