Assumption for diffuse reflection - polygon rendering, Computer Graphics

Assumption for Diffuse Reflection - Polygon Rendering

 i) the diffuse reflections by the surface are scattered along with equal intensity in each direction, independent of viewing direction. These surfaces are termed as "ideal diffuse reflectors" or "Lambertion reflectors" Qradiant elevated energy from any point on the surface is directed via "LAMBERTS COSINE LAW" which is, in diffuse reflection ease the intensity of reflected light (I) is a cos θ and

(ii) Kd ⇔ Ka (usually).

Posted Date: 4/5/2013 2:30:16 AM | Location : United States







Related Discussions:- Assumption for diffuse reflection - polygon rendering, Assignment Help, Ask Question on Assumption for diffuse reflection - polygon rendering, Get Answer, Expert's Help, Assumption for diffuse reflection - polygon rendering Discussions

Write discussion on Assumption for diffuse reflection - polygon rendering
Your posts are moderated
Related Questions
Liang Barsky line clipping algorithm : The algorithm uses parametric form of the line segment.  Four inequalities are created using the parametric form of the line segments.  Th

Write a C code for generating concentric circles.  Put the circle function circleMidpoint()in a for loop  as follows: for( int radius = MinRadius; radius circleMidpoint(i

Curve segment - properties of bezier curves Note : 1) The joining point on the curve along w.r.t. the parameter based upon second derivates of Q(t) is the acceleration. Wh

what is fixed point scaling? how composit transformation techniques works on it

Advantages of the z-buffer method:              1) The z-buffer method or algorithm is easy to apply and it needs no sorting of surface in a scene. 2) In z-buffer algorithm

What is meant by Addressability?  The Addressability is the number of individual dots per inch (d.p.i) that can be formed. If the address of the current dot is (x, y) then the

Input and Output Devices - computer aided design Output and Input devices are quite significant for any software since an unsuitable selection of the concerned hardware may tu

Explain the 3d transformations

Non Trivial Case of cohen sutherland line clippings Case: assume for the line segment PQ, both the trivial rejection and acceptance tests failed (that is, Case 1 and Case 2

Ray Casting -polygon rendering and ray tracing methods It is a method wherein the surfaces of objects visible to the camera are determined by throwing or say casting rays of