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Writing a program to manage a student database. The interface to the program should be a GUI that looks similar to the following:
A combo box should allow the user to select one of the three database actions shown. The database should be implemented as a HashMap, with the ID field as the key and a student record consisting of a name and GPA as the value. The operation should be performed when the user clicks the Process Request button. If the user attempts to insert a key that is already in the database an error message should be displayed using a JOptionPane message dialog box. If the user attempts to delete or find a record that is not in the database, a message should also be displayed.
This program must consist of two classes, one for handling the database interactions and a second class that defines the student record.
This project is designed a game in java. you choose whether you'd like to write a wolf or a sheep agent. Then, you are assigned to either a "sheep" or a "wolf" team.
Write a Java program that calculates the total order for a customer. The order should include the details of buying several products. For each product (item), there should be a product code, product price, product description, and product icon.
Design and implement an applet called Circles that draws 50 circles of random diameter in random locations. If the diameter of a circle is less than a certain value, the circle is ?lled with the color yellow.
Write the java program which reads 10 values from user and store them in 1 daimantion array. your program will ask the user wich operation he wants to perform:
Design, and implement a class that will be used in a program that simulates a combination lock. The lock has a circular knob with the numbers 0 through 39 marked on the edge, and it has a three-number combination, which we will call x,y,z.
Implement a class called ReverseWords that uses a stack to output a set of elements input by the user in reverse order.
Write a method called negativeSum that accepts a Scanner reading input from a file containing a series of integers, and print a message to the console indicating whether the sum starting from the first number is ever negative
In this project you need to write a java program called to perform matrix multiplication and
Develop the game using the concepts of Cohesion, Coupling and RDD, i.e., responsibility-driven design.
Without considering the access attributes, list and describe which base class members may not be inherited by a derived class and provide a rationale for why this is.
What type of information should be included in a method level comment?
implement a fishlake simulation similar to the previous assignment. you will then make adjustments to accommodate class
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