Find out the winner based on observation

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Reference no: EM1329638

Copy the following statement to generate a random number vetween 1 and 6 and assign it to a variable .
value - ((int) (Math.random() * HIGHEST_DIE_VALUE + LOWEST_DIE_VALUE);

Also include a method in the class to return a die's calue. Save class as Die.jaca.

Write an application that randomly "throws"two dice and displays their values. Save as TwoDice.java

Using the Die class, write an application that randomly "throws"fice dice for the computer and ficve dice for the player. Display the values and then, by observicne the resultsdeceide who wins based on the following hierarchy of Die values .

five of a kind
four of a kind
three of a kind
a pair

(The computer will not decide winner; the player will determine the winner based on observation.) Any higher combination beats a lower one; for example 5 of a kind beats 4 of a kind.

Reference no: EM1329638

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